The Sirena Expedition v1.09 is now live!


Hello again! This, by my reckoning, will be the second last update to The Sirena Expedition. I'm currently working on the final bits of music, which I did want to get into this build, but I'm going to be showing the game at Debug U tomorrow and I wanted to get a couple of features in. These are:

  • I implemented new title screen cameras for when you have completed the game at least once.
  • I changed the way the save system works a little. Without wanting to get into the weeds too much, the way it previously worked was if you saved the game while dialogue was playing, it would put you back to where you were when the dialogue started; however, if you triggered multiple pieces of dialogue before the previous one finished, they would get queued up, and if you saved the game before the last piece of dialogue in the queue played, you would again go back to where you were when the first dialogue started. This could lead to you having to redo up to a minute of gameplay, which I never really liked. The way this system now works is that save states also get queued along with dialogue, so you always save where you were when the current piece of dialogue was triggered (which might not necessarily be the same as when it started playing). It seems like a small thing, but it required quite a big reworking of the logic behind this system.
  • Fixed a few minor bugs.

And that's it! I've got about half of the new music done already, and I'm excited to see how it sounds in-game. With any luck, the next (and final) update will go live some time next week. See you then!

Files

The Sirena Expedition - Windows 231 MB
90 days ago

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