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REALLY AMAZING GAME DEV

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Super cool art style and an interesting platforming mechanic having the vertical levels being the branching paths! My WASD fingers are sad though.

Hey, thanks for playing! Sorry about the lack of WASD; I can add that in the next version, not sure why I left it out in the first place!

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Amazing! ❤️

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nice short story
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Hello, I played this game and I really enjoyed it, it was a very fun little game, good work :)

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Hello! I do feel kind of bad that you had to walk all the way down to the first door, and then walk all of the way back to open it, especially with the default walk speed being so slow on keyboard (and the game doesn't tell you you can press Shift to run). My plan was to get rid of the slow movement entirely, and just have the Aquanaut always run when you use the keyboard, but maybe it's nice to let the player move at a slower pace if they want, and I should just tutorialise the Shift key.

Thanks for playing!

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Really nice ps1 look! I especially like the mood and lighting in the storage area. Good audio work too, with that setting, voice recordings and some haunting piano, it reminded me of this ambient album series I really like https://www.cryochamberlabel.com/artist/ruptured-world/

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Hey Atte, thanks for playing! The storage area did kind of get the most attention when I was making it, because I figured you'd go back and forth a few times. I'd hoped to put more incidental scenery in other areas, but ran out of time!

Listening to Ruptured World now; it's really cool! I did enjoy making the audio for the game, finding weird creepy sounds. The piano (improvised by my partner after we recorded the VO) definitely brings it all together!

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Amazing work! It was short, but really cool. The voice acting was polished.

Watch video here: 

Thanks for playing, and glad you enjoyed it!

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Great work on this game! The environment design and voice acting is really polished and a great narrative experience. I posted a review on the jam submission page and did a playthrough video: 

Good game, but it have a ending? 

Hey, thanks for playing! The ending's intended to be ambiguous, but I think the fact that I was rushing to get everything in makes it feel a bit abrupt. Oops!

Viewing most recent comments 46 to 55 of 55 · Previous page · First page